Display System¶
Every zone adapts its UI based on the player's AFK state. You can configure separate display settings for Soft AFK (in zone) and Hard AFK (idle detection).
Display Types¶
| Type | Description |
|---|---|
| Title | Large centered title text |
| Subtitle | Smaller text below the title |
| Action Bar | Persistent text above the hotbar |
| Boss Bar | Animated progress bar at top of screen |
Configuration¶
display:
soft:
title: "C3AED⌚ B5CF6AFK"
subtitle: "C3AEDZone: B5CF6%zone%"
action-bar: "C3AED— B5CF6Next: C3AED%time%"
bossbar:
text: "C3AED⌚ B5CF6AFK C3AED— B5CF6Next: C3AED%time%"
color: PURPLE
style: SEGMENTED_20
direction: DECREASING
hard:
title: "&#FF4444⚠ Forced AFK"
subtitle: "&#FF6666You are idle"
action-bar: "&#FF4444Move to exit AFK mode"
bossbar:
text: "&#FF4444⚠ AFK — Move to exit"
color: RED
style: SEGMENTED_20
direction: DECREASING
Boss Bar¶
The boss bar shows a countdown timer with the mm:ss format (e.g., 02:47) using the %time% placeholder.
Boss Bar Options¶
| Option | Values | Description |
|---|---|---|
text | Any string with placeholders | Boss bar text. Supports %time%, %zone%, %player% |
color | PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE | Bar color |
style | SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20 | Bar segmentation |
direction | INCREASING, DECREASING | Whether the bar fills up or drains |
Placeholders¶
Available in all display fields:
| Placeholder | Description |
|---|---|
%time% | Time until next reward (mm:ss) |
%zone% | Current zone name |
%player% | Player display name |
%interval% | Total reward interval in seconds |
Formatting¶
All display fields support:
- MiniMessage gradients:
C3AEDHello B5CF6World - Hex colors:
&#FF4444Red text - Standard color codes:
&cRed text
Sound Effects¶
sounds:
zone-enter: ENTITY_EXPERIENCE_ORB_PICKUP
zone-leave: ENTITY_ITEM_BREAK
reward-receive: ENTITY_PLAYER_LEVELUP
Set any sound to "" to disable it.
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