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Display System

Every zone adapts its UI based on the player's AFK state. You can configure separate display settings for Soft AFK (in zone) and Hard AFK (idle detection).

Display Types

Type Description
Title Large centered title text
Subtitle Smaller text below the title
Action Bar Persistent text above the hotbar
Boss Bar Animated progress bar at top of screen

Configuration

display:
  soft:
    title: "&#7C3AED⌚ &#8B5CF6AFK"
    subtitle: "&#7C3AEDZone: &#8B5CF6%zone%"
    action-bar: "&#7C3AED— &#8B5CF6Next: &#7C3AED%time%"
    bossbar:
      text: "&#7C3AED⌚ &#8B5CF6AFK &#7C3AED— &#8B5CF6Next: &#7C3AED%time%"
      color: PURPLE
      style: SEGMENTED_20
      direction: DECREASING
  hard:
    title: "&#FF4444⚠ Forced AFK"
    subtitle: "&#FF6666You are idle"
    action-bar: "&#FF4444Move to exit AFK mode"
    bossbar:
      text: "&#FF4444⚠ AFK  Move to exit"
      color: RED
      style: SEGMENTED_20
      direction: DECREASING

Boss Bar

The boss bar shows a countdown timer with the mm:ss format (e.g., 02:47) using the %time% placeholder.

Boss Bar Options

Option Values Description
text Any string with placeholders Boss bar text. Supports %time%, %zone%, %player%
color PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE Bar color
style SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20 Bar segmentation
direction INCREASING, DECREASING Whether the bar fills up or drains

Placeholders

Available in all display fields:

Placeholder Description
%time% Time until next reward (mm:ss)
%zone% Current zone name
%player% Player display name
%interval% Total reward interval in seconds

Formatting

All display fields support:

  • MiniMessage gradients: &#7C3AEDHello &#8B5CF6World
  • Hex colors: &#FF4444Red text
  • Standard color codes: &cRed text

Sound Effects

sounds:
  zone-enter: ENTITY_EXPERIENCE_ORB_PICKUP
  zone-leave: ENTITY_ITEM_BREAK
  reward-receive: ENTITY_PLAYER_LEVELUP

Set any sound to "" to disable it.

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