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Hard-AFK Detection

The Hard-AFK system detects idle players — even outside AFK zones — and takes action automatically.

How It Works

When a player stops moving and rotating for longer than idle-timeout seconds, they are marked as Hard-AFK. At that point, ZenithAFK can teleport them to a designated area and apply a full protection suite.

Configuration

afk-detection:
  enabled: true
  idle-timeout: 300              # Seconds before marking as Hard-AFK
  check-interval: 10             # How often to check for idle players
  teleport-to-spawn: false       # Teleport idle players to spawn
  spawn-location: "world:0:64:0" # Where to teleport (world:x:y:yaw:pitch)

  prevent-damage: true           # Immune to PvP/PvE damage
  prevent-knockback: true        # No knockback from attacks
  prevent-collision: true        # Other entities can't push them
  prevent-movement: true         # Lock their position in place

  exit-on-rotation: true         # Looking around breaks Hard-AFK
  exit-on-command: true          # Typing commands breaks Hard-AFK
  rotation-threshold: 15.0       # How much head rotation exits AFK

  exit-commands:                  # These commands instantly break AFK
    - "home"
    - "spawn"
    - "tpa"
    - "warp"

Exit Conditions

A player exits Hard-AFK mode when:

  • ✅ They look around (rotation above threshold)
  • ✅ They type a command (if exit-on-command is true)
  • ✅ They type one of the exit-commands (e.g., /home)
  • ✅ They have the zenithafk.hardafk.bypass permission

Grace Period

After a player is force-teleported to the AFK area, there's a configurable grace period before rotation detection kicks in. This prevents an instant AFK loop if the player's camera jumps during the teleport animation.

Each zone has its own redirection-grace-seconds setting (default: 5).

Bypass Permission

Players with zenithafk.hardafk.bypass are never flagged as Hard-AFK, regardless of idle time.

Relation to Soft-AFK

State Trigger Display Protection
None Player is active Normal gameplay None
Soft-AFK Player enters a zone Zone display config Zone-defined only
Hard-AFK Player idle > timeout Hard-AFK display Full protection suite

A player can be both Soft and Hard-AFK simultaneously (idle inside a zone). In this case, Hard-AFK display and protections take priority.